RUSSIAN POKER: RULES OF THE GAME

RUSSIAN POKER: RULES OF THE GAME

1. CARDS FOR PLAYING RUSSIAN POKER
1.1. Russian poker is played with a single 52-card deck.
1.2. If it is discovered that a card or cards have been lost at any stage of the game, the manager has the right to declare the results of all games valid, using the CCTV monitoring to confirm that of ALL 52 cards were present on the gaming table at the start of the game.
1.3. If the casino management notices that a card has been deliberately removed from the game by a guest, the management reserves the right to declare the current and previous games invalid, and all unlawful winnings are confiscated from the player/players responsible. CCTV monitoring will be used to confirm the fact of non-compliance with the rules.
1.4. If the casino management notices that a card has been deliberately marked by a guest by any means in order to distinguish it from other cards, the casino management reserves the right to declare the current and previous games invalid, and all unlawful winnings are confiscated from the player/players responsible. CCTV monitoring will be used to confirm the fact of non-compliance with the rules.
1.5. In the event that the automatic card shuffler malfunctions while dealing, the manager may declare a re-deal, with the results of the current game being nullified.
1.6. In the event that the cards have been placed into the automatic card shuffler incorrectly, resulting in some of the cards being dealt face up, a re-deal is declared and the results of the current game are nullified.

2. BASIC RULES OF THE GAME AND BETTING
2.1. The object of the game is to beat the “dealer” by getting a combination of five cards that is better than the dealer’s. To participate in a round, a player must:
2.1.1. be physically present at the table during the “no more bets” announcement.
2.1.2. make an “ante” wager within the table’s minimum and maximum betting limits;
2.1.3. have enough chips to “close” a box. If a player does not have a sufficient amount of chips, he or she is given a time limit of up to five minutes to make a “bet” wager, after which the player’s cards are considered “discarded” and his or her “ante” wager lost.
2.1.4. In the event that a player wants to play “blind” and the table has free boxes, he or she must place the ante as described in 2.1.2 and immediately “close” the wager by doubling the amount of the ante.
2.1.5. If a bet has been placed that is below the table’s minimum and this has not been noticed by the table’s staff, the bet is either paid or collected, depending on the game’s outcome, but the player is warned that he or she must abide by the table’s minimum.
2.1.6. When a bet is placed above the table’s maximum, only the part of the bet up to the maximum is paid or collected, and any amount above the maximum is returned to the player.
2.1.7. Players cannot take or look at the cards on the box playing “blind” during the entire game.
2.1.8. All “ante” wagers placed by the same player, including the boxes playing “blind," must be equal.
2.1.9. Players must hold their cards above the table within the staff’s field of vision at all times during the game.
2.1.10. Players at a table must hold their cards in such a manner that they cannot be seen by other players.
2.1.11. When looking at their cards and making decisions, players are STRICTLY PROHIBITED from exchanging information about their cards, including, but not limited to, discussions in foreign languages, exchanging various signals or physically showing one’ cards.
2.1.12. Players are prohibited from engaging in rude or aggressive behaviour, or insulting the casino’s staff in any way.

3. PRINCNIPAL STAGES OF THE GAME
3.1. Players must wait until the cards have been dealt to all the boxes and until the dealer has moved the cards to the ante bets; touching cards is prohibited before all this has been completed.
3.2. Players must decide to: play; discard their cards; buy a sixth card; or exchange two, three, four or five of their cards. The decision must be made within a certain time period determined by the pit boss or manager.
3.3. Once the player has made his or her decision and discarded his or her cards (to fold), placed his or her chips (to continue the game), bought a sixth card or exchanged a number of cards, the decision is IRREVERSIBLE.
3.4. Players must be seated when holding cards in their hands.
3.5. Players cannot play at more than one table if the pit boss or the manager has determined that such a situation would cause delays and inconvenience other players at the table(s).
3.6. All bonus bets must be placed in the area marked “bonus” before the opening deal, and before the “no more bets” announcement.
3.7. Players with winning bonus combinations are responsible for informing the dealer about the fact before they start buying or exchanging cards. In the event that the player fails to do this, the bonus bet may be declared lost, since it does not meet the requirement of the “three of a kind” combination or better after the first five cards dealt.
3.8. If a player repeatedly asks the dealer reveal his or her cards to determine whether or not she/he has a bonus combination, thereby deliberately exposing his or her cards to other players, the manager has the right to refuse bets placed by that player on the bonus, or to stop the player from gaming at the table altogether.
3.9. Players may exchange or buy cards only once.
3.10. Insurance wagers may only be made if a player has the “three of a kind” combination or better.
3.11. Insurance wagers must equal to at least the single “ante” and may not exceed 50% of the total combination payout, or go above the table’s maximum.
3.12. If the insurance wager exceeds 50% of the final payout of a given combination, the excess will be returned to the player and the remaining wager will be paid out at 1:1.
3.13. If a player places an insurance wager without a “three of a kind” combination or better, the wager is declared invalid and the chips are returned to the player.
3.14. If the dealer does not qualify and a player has a “three of a kind” combination or better, the insurance wager wins and is paid out 1:1.
3.15. If the dealer has an Ace-King combination or better, the insurance wager is lost.
3.16. If the dealer’s combination is better than the player’s, the insurance is lost, as are the principal wagers.
3.17. Players must place an insurance wager before placing the return “bet” wager. After the “bet” wager has been made, players may not change their decision on the given box.
3.18. If the dealer reveals cards and does not qualify, the players will be given the opportunity to buy a game for the dealer. Players must pay an amount equal to the “ante” to confirm the purchase.
3.19. When a game is bought, the dealer removes the senior card from his or her hand.
3.20. Only one card may be bought for the dealer.
3.21. The insurance is included in the table’s maximum payout.
3.22. If the new card is equal to the removed card, the dealer exchanges it again. However, this can only be done once.
3.23. If the dealer still does not qualify after having exchanged his or her card, the ante wager is not paid out.

4. GAME SECURITY
4.1. In the event that one or more players do not comply with the gaming rules at a table, the manager reserves the right to close one or more boxes or close down the table at any time.
4.2. The management reserves the right to restrict or deny the casino’s services to any guest without explanation.
4.3. Bets are placed in units indicated on the display board listing the table’s minimum and maximum bets.
4.4. The total amount paid for a combination on a single box cannot exceed the table’s maximum payment.
4.5. The seats at the table are for players only.

* Should a dispute occur at a table, the casino manager’s decision is final.

5. TABLE OF ODDS

HAND PAYOUT
PAIR, ACE/KING 1:1
TWO PAIRS 2:1
THREE OF A KIND 3:1
STRAIGHT 4:1
FLUSH 5:1
FULL HOUSE 7:1
FOUR OF A KIND 20:1
STRAIGT FLUSH 50:1
ROYAL FLUSH 100:1

6. GLOSSARY

ANTE A mandatory wager that every player must make (place) before the game starts.
ANTE BOX A marking on the table for placing the ante.
BET Same as a wager.
BET BOX A marking on the table for placing a return wager.
BLIND A “blind” wager a player makes before receiving his/her card.
BONUS A separate wager placed by a player that he or she will get a combination no worse than a triple in the first five cards.
BONUS BOX A marking on the table for placing bonus wagers.
BURNING Removing the first card from a shoe before the start of the game. The card is moved across the entire table face up or down, after which the card is not used.
CHEMMY SHUFFLE A way of shuffling in which the cards are spread in random order, face down, and shuffled in circular motion from both left and right for about 60 seconds; cards are then collected and placed in the deck holder to be readied for further use or reshuffle.
CLOSING Chips are placed on “bet” to start the round’s concluding stage
CUT Dividing a deck of cards into parts after shuffling.
CUT CARD A bright plastic card used to divide a deck to make it impossible to see the bottom card in the deck after shuffling.
DEALER A casino employee who deals the cards and is responsible for the course of the game in accordance with the casino’s operating procedures.
DECK 52-card deck with four suits: Hearts, Clubs, Diamonds and Spades. Each suit has 13 cards from Ace to King.
DISCARD RACK A holder attached to the table with two 90-degree angle plates to hold discarded cards.
FLOAT Working chips kept on every table for paying out winning bets and collecting lost bets.
HAND Cards dealt to each player during a game. All players have their own hands, as does the dealer.
INSURANCE A side wager between a player and the dealer.
LAYOUT A specific area of the table used for gaming, covered with a special material for easy use of cards and chips.
MAXIMUM PAYOUT The maximum amount the casino pays out on a winning combination, regardless of the number of bets and the payout odds.
MAXIMUM WAGER The maximum wager accepted at a table.
MINIMUM WAGER The minimum wager accepted at a table.
NO GAME Denotes a situation when the dealer does not have an Ace-King combination or better.
RIFFLE SHUFFLE A way of shuffling the cards by dividing the deck into two approximately equal halves, placing them flat on the table with their edges touching, lifting the corners of the decks and then interleaving the cards in each half of the deck.
ROUND A complete cycle of a game from the initial bet until the final announcement of results and the payout of all winning bets and the collection of all losing bets.
SHUFFLER An automatic device for shuffling cards.
SHOWDOWN When players reveal their cards to show their combination.
SHOE A device for keeping the decks used in the game.
SPREAD Spreading cards or chips in the table’s layout in such a manner that every card and chip can be easily seen and checked for security purposes.
STRIP SHUFFLE A way of shuffling the cards when a small random number of cards it taken off the top of the deck and put on the table underneath the deck; then again a small number of cards is taken off the top and put on top of the first portion of cards; the process is repeated until all the cards are on the table with their order effectively changed.
TRAY A lockable tray for keeping the float for each table.
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ALWAYS AVAILABLE AT SOCHI CASINO & RESORT

ALWAYS AVAILABLE AT SOCHI CASINO & RESORT