1.1. The purpose of the game is to guess which hand (the Player or the Banker) has the number of points closest to nine and to bet on that hand. A Baccarat table has ten seats, each with its own betting zone. Each zone has two betting boxes: the Player and Banker. The first card is dealt to the Player, the second to the Banker.
1.2. The first four cards are dealt consecutively to both the Player and the Banker; additional cards are dealt in accordance with the Tableau of Drawing Rules given in section 8. All face cards and 10s have no value. All other cards are counted at face value. Aces count as 1. Each hand may have a maximum of three cards, and the hand with the highest number of points wins.
1.3. Baccarat is played with eight 52-card decks.

2.1. Cards in Baccarat may be shuffled in one of the following ways:
2.1.1. Preliminary “shuffle”:

  • 8 decks are opened in a specially designated zone; cards are checked for completeness of decks, for marks, and damage to the cards; the entire process is recorded by the CCTV service;
  • the cards are then shuffled in accordance with SOP — standard operating procedures;
  • cards are placed in a transparent transportation bag and sealed; this set may be used on any Baccarat table without additional shuffling, provided the seal on the bag is undamaged when the cards arrive at the table.

2.1.2. Table “shuffle”:

  • eight decks are opened on the Baccarat table where they will be used; cards are checked for the completeness of decks, for marks, and damage to the cards;
  • cards are then shuffled in accordance with SOP — standard operating procedures.
2.1.3. Cards must be cut in accordance with SOP — standard operating procedures; any deviation from the procedure may be grounds to cancel either the cut or the entire shuffle.

3.1. Before the first dealing from every shoe, one of the following security procedures must be followed:
3.1.1. The “dealer” takes the first card out of the shoe and puts it on the table face up; depending on the card’s value, the dealer takes the appropriate number of cards from the shoes face down; “face cards” count as 10, aces count as 1, other cards are counted at face value; the dealt cards are put in the discard rack; when the burning is completed, and bets for the first coup may be taken.
3.1.2. Three coups are played in accordance with standard rules with no bets; when these three coups are over, bets may be taken for the next coup; if a player wants to bet during one of those coups, remaining no-bet coups may be played when the player wants.
3.2. If none of the above-mentioned procedures was followed and the dealer mistakenly accepted bets and played several coups, these coups are considered valid.
3.3. In the case described in 3.1.2, the pit boss / manager may give one of the following instructions:
A. All cards are replaced with a new set.
B. A no-bet coup is played.
C. The game continues as normal.

4.1. Cards are dealt strictly in the order indicated below:

  • card 1 to the Player hand;
  • card 2 to the Banker hand;
  • card 3 to the Player hand;
  • card 4 to the Banker hand.

Subsequent cards are dealt in accordance with the tableau of drawing rules.
4.2. If there was a mistake in the dealing order and the proper order is impossible to restore, the coup is declared void.
4.3. Any card dealt out of turn may not be “burned”, it must be used in proper order in this coup or next; upon the manager’s instructions, the next coup may be played either without bets or as normal.

5.1. In games where the manager allows players to hold their cards, the following rules apply:
5.1.1. Cards from the Player hand are transferred to the customer with the highest bet on the Player hand.
5.1.2. Cards from the Banker hand are transferred to the customer with the highest bet on the Banker hand.
5.1.3. If there are no bets on either the Player hand or the Banker hand and, accordingly, there is no one to transfer the cards to, the dealer shows that hand him/herself.
5.1.4. If only one customer is playing at a table, the customer may, with the manager’s permission, determine the order of showing the cards (but not of dealing the cards).
5.1.5. Only one player may show the cards for each hand.
5.1.6. The pit boss may permit a no-bet coup at his/her own discretion.
5.1.7. If the dealer transferred the cards to a customer in violation of the proper order, i.e. transferred cards from the Player hand to a customer who bet on the Banker hand or vice versa, the coup should be concluded in the following manner: the improperly dealt card is transferred to the right player and is shown by the dealer; the coup is finished as normal.
5.1.8. If the dealer mistakenly shows a card that should have been dealt to a player, the coup is finished as normal in accordance with the tableau of drawing rules, without any changes to the bets, since the mistake does not in any way influence the outcome of the game.

6.1. A table’s “maximum differential” is defined as the maximum difference between the total amount of bets on the Player hand and the Banker hand.
6.1.1. The “maximum differential” may not be exceeded.
6.1.2. If the “maximum differential” has been exceeded, players will be invited to lower their bets proportionately to bring the difference in betting amounts within the permitted limit.
6.1.3. Bets on “égalité” and “bonus” are not taken into account when calculating the differential, however the maximum for those bets stated on the sign indicating the table’s minimum and maximum applies as the general maximum for the entire table and not for an individual box/player.
6.1.4. When the dealer has announced “no more bets," bets may not be made, altered, or removed.
6.2. Bets on “égalité” are paid 8:1 when the number of points is the same for the Player hand and the Banker hand; in all other cases, bets on “égalité” lose.
6.3. “Bonus bets” refer to any pair; customers may bet on the Player hand or Banker hand forming a pair at the initial dealing; if this bet wins it is paid 11:1.

7.1. A display board is the sign that displays the outcome of a game; although the information is supposed to be displayed in real time, all bet calculations are made only on the basis of the total points for the cards that have actually been dealt.

* If any argument occurs at the tables or at the slot machines, the casino manager’s decision is final.


PLAYER’s cards

Number of points for the first two cards:
0–1–2–3–4–5 A third card is always dealt (except when the Banker has a natural 8 or 9).
6–7 No cards dealt.
8–9 No cards dealt.

BANKER’s cards

Number of points for the first two cards: The Banker is dealt a third card if the Player’s third card is: The Banker is not dealt a third card if the Player’s third card is:
0–1–2 A third card is always dealt (except when the Player has a natural 8 or 9).
3 0–1–2–3–4–5–6–7–9 (or no third card) 8
4 2–3–4–5–6–7 (or no third card) 0–1–8–9
5 4–5–6–7 (or no third card) 0–1–2–3–8–9
6 6–7 0–1–2–3–4–5–8–9
7 No cards dealt.
8–9 No cards dealt.


BACCARAT Means that the number of points in the Player hand or Banker hand is zero
BACCARAT WITHOUT A HOUSE EDGE The type of Baccarat when a winning Banker bet is paid 1:1 except when the Banker hand wins with 6 points; in that case, the Banker bet is paid 1:1 minus 50% house edge (for instance, 500 dollars paid for 1,000 dollars); when the Player hand wins, the bets are paid 1:1.
BACCARAT WITH A HOUSE EGDE The type of Baccarat when the Banker hand wins, the bets are paid 1:1 minus 5% house edge, when the Player hand wins, the bets are paid 1:1.
DEALER A person responsible for the course of the game.
TABLEAU OF DRAWING RULES A set of mandatory instructions describing when the Player and Banker should stand or take another card.
GAMING AREA The gaming zone divided into betting zones.
CUT CARD A plastic card; when it is dealt from the shoe with the decks it means the deck should be reshuffled when the next coup is completed.
TABLE LIMIT Minimum and maximum amounts that a player can bet; a table’s maximum is the table’s differential; it is the maximum permissible difference between the Player bet and the Banker bet.
MARKER (PLAYER/ BANKER) Used to determine the location of the Banker’s and Player’s cards.
PERSONAL LIMIT MARKER A marker given to a customer who has requested a limit different from the table’s limit on condition the request has been granted.
NATURAL Two cards with a total value of eight or nine points in the Player hand or the Banker hand.
INITIAL DEALING The situation where four cards are dealt to the Player and Banker after the “no more bets” announcement and before the decision is made; the first and third dealt cards are the first and second cards of the Player hand and the second and fourth cards are the first and second cards of the Banker hand.
TIE The Player hand and the Banker hand have the same number of points.
ANNUL Coup or bet (in accordance with the context of the game).
PAIR A Player’s or Banker’s first two cards of the same value; for instance, a jack and a queen are not a pair, but a jack and a jack are a pair.
PIT MANAGER The person responsible for monitoring the proper course of gaming operations.
NO-BET COUP A coup played without bets to make sure that the cards are in the right order and there are no mistakes.
COUP Also called a hand or a round; means a round of the game during which a Banker hand or a Player hand is completed.
BURN To remove the first card from a shoe before the start of the game; the card is moved across the entire table face up or down; after that, the card is not used.
SHOE A device for dealing the cards.