TOURNAMENT RULES OF SOCHI POKER CLUBTOURNAMENT RULES
1. Floor Decisions
The best interest of the game and fairness are top priorities in
2. Player Responsibilities
Players shall verify registration data and seat assignments, protect their hands, make their intentions clear, follow the action, act in turn with proper terminology and gestures, defend their right to act, keep cards visible and chips correctly stacked, remain at the table with a live hand, table all cards properly when competing at showdown, speak up if they see a mistake, call for a clock when warranted, transfer tables promptly, follow one player to a hand, know and comply with the rules, practice proper etiquette, and generally contribute to an orderly event.
3. Official Terminology and Gestures
Official betting terms are simple, unmistakable,
4. Electronic Devices and Communication
Players may not talk on a phone at the table. Ring tones, music, etc. should be inaudible to others. Betting apps and charts should not be used by players with live hands. Other devices, tools, photography, videography, and communication must not create a nuisance and are subject to house and gaming regulations.
5. Official Language
The house will clearly post and announce acceptable language(s) at the table.
SEATING, BREAKING & BALANCING TABLES
6. Random Correct Seating
Tournament and satellite seats will be randomly assigned. A player starting in a wrong seat with a correct chip stack will move to the correct seat with his or her current total chip stack.
7. Alternates, Late Registration, &
A: Alternates, players registering late, and
8. Special Needs
Accommodations for players with special needs will be made when possible.
9. Breaking Tables
Players from a broken table will be assigned new tables and seats by a
10.Balancing Tables and Halting Play
A) To balance in flop &
B) In mixed games (ex: HORSE), when the game shifts from hold’em to stud, after the last hold’em hand the button moves to the position it would be if the next hand was hold’em and is frozen there during stud. The player moved in stud is the player who would be big blind if the game were hold’em for that hand. Shifting to hold’em the button starts where it was frozen.
C) The table from which a player is moved will be specified by a predetermined procedure.
11. Number of Players at Final Table
Final tables will have a full table for the event, plus one. (
POTS / SHOWDOWN
12. Declarations. Cards Speak at Showdown
Cards speak to determine the winner. Verbal declarations of hand value are not binding at showdown but deliberately miscalling a hand may be penalized. Dealers should read and announce hand values at showdown. Any player, in the hand or not, should speak up if he or she thinks a mistake is made in reading hands or calculating and awarding the pot.
13. Tabling Cards & Killing Winning Hand
A) Proper tabling is both turning all cards face up on the table and allowing the dealer and players to read the hand clearly. “All cards” means both hole cards in hold’em, all 4 hole cards in Omaha, all 7 cards in
B) At showdown players must protect their hands while waiting for cards to be read (See also Rule 65). Players who don’t fully table all cards, then muck thinking they’ve won, do so at their own risk. If a hand is not 100% retrievable and identifiable and the TD rules it was not clearly read, the player has no claim to the pot. The TDs decision on whether a hand was sufficiently tabled is final.
C) Dealers cannot kill a properly tabled hand that was obviously the winner.
14. Live Cards at Showdown
15. Showdown and Discarding Irregularities
A) If a player tables one card that would make a winning hand, the dealer should advise the player to table all cards. If the player refuses, the floor should be called.
B) If a player bets then discards thinking he or she has won (forgetting another player is still in the hand), the dealer should hold the cards and call the floor. If cards are mucked and not retrievable and identifiable to 100% certainty, the player is out and not entitled to a refund of called bets. If cards are mucked and the player initiated a bet or raise not yet called, the uncalled amount will be returned.
16. Face Up for
All hands will be tabled without delay once a player is
A) In a non
B) A non
18. Asking to See a Hand
A) Players not still in possession of cards at showdown, or who have mucked their cards face down without tabling, lose any rights or privileges to ask to see any hand.
B) If there was a river bet, any caller has an inalienable right to see the last aggressor’s hand on request (“the hand they paid to see”) provided the caller tabled or retains his or her cards. TDs discretion governs all other requests such as to see the hand of another player (not the one who was the last to raise), or if there was no river bet. See Illustration Addendum.
19. Playing the Board at Showdown
To play the board, a player must table all hole cards to get part of the pot (See Rule
20. Awarding Odd Chips
First, odd chips will be broken into the smallest denomination in play. A) Board games with 2 or more high or low hands: the odd chip goes to the first seat left of the button. B) Stud, razz, and if 2 or more high or low hands in stud/8: the odd chip goes to the high card by suit in the player’s
21. Side Pots
Each side pot will be split separately.
22. Disputed Hands and Pots
The reading of a tabled hand may be disputed until the next hand begins (see Rule 23). Accounting errors in calculating and awarding the pot may be disputed until substantial action occurs on the next hand. If a hand finishes during a break, the right to any dispute ends 1 minute after the pot is awarded.
23. New Hand & New Limits
A new level will not be announced until the clock reaches zero. The new level applies to the next hand. A hand begins on the first riffle, push of the shuffler button, or on the dealer push.
24.Chip Race, Scheduled Color Ups
A) During the chip race, chips that are removed from the game will be replaced by chips of the next denomination at the maximum for each player. The remaining chips of the denomination that has been removed will be raced off starting in seat 1 with a maximum of one additional
Players can’t be raced out of play: a player losing his or her last chip(s) in a race will get 1 chip of the lowest denomination still in play.
B) Players must have their chips fully visible and are encouraged to witness the chip race.
C) If after the race, a player still has chips of a removed denomination, they will be exchanged for current denominations only at equal value. Chips of removed denominations that do not fully total at least the smallest denomination still in play will be removed without compensation.
25. Cards & Chips Kept Visible, Countable, & Manageable. Discretionary
A) Players are entitled to a reasonable estimation of their opponents’ chip counts; thus, chips should be kept in countable stacks. The TDA recommends clean stacks of 20 chips each as a standard. Higher denomination chips must be visible and identifiable at all times.
B) TDs control the number and denominations of chips in play and may color up at their discretion. Discretionary color ups are to be announced.
C) Players must keep live hands in plain view at all times.
26. Deck Changes
Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes.
Players may not miss a hand. Players declaring intent to rebuy before a hand are playing chips behind and must make the
28. Rabbit Hunting
Rabbit hunting (revealing cards that would have come if the hand had not ended) is not allowed.
29.Calling for a Clock
If in TD’s judgement reasonable time has passed, he or she may call the clock or approve a clock request by any player in the event. A player on the clock has up to 25 seconds plus a 5 second countdown to act. If the player faces a bet and time expires, the hand is dead; if not facing a bet, the hand is checked. Then the next player is to make his/her decision. TDs may adjust the time allowed and take other steps to fit the game and stop persistent delays. See also Rules 2 and 70.
PLAYER PRESENT / ELIGIBLE FOR HAND
30. At Your Seat and Live Hands
To have a live hand, players must be at their seats when the last card is dealt to all players on the initial deal. Players not then at their seats may not look at their cards which are killed immediately. Their posted blinds and antes forfeit to the pot and an absent player dealt the stud
31. At the Table with Action Pending
Players with live hands (including players
BUTTON / BLINDS
32. Dead Button
Tournament play will use a dead button.
33. Dodging Blinds
Players who intentionally dodge any blind when moving from a broken table will incur a penalty.
34. Button in
A) Misdeals include but are not necessarily limited to: 1) 2 boxed cards on the initial deal are face up; 2) first card dealt to the wrong seat; 3) cards dealt to a seat not entitled to a hand; 4) a seat entitled to a hand is dealt out; 5) In stud, if any player’s first 2 downcards are exposed by dealer error; 6) In flop games, if 1 of the first 2 cards dealt off the deck or any other 2 downcards are exposed by dealer error. House standards apply for draw games (ex: lowball).
B) Players may be dealt 2 consecutive cards on the button if his/her first card was exposed by the dealer error (see also Rule 37).
C) In a misdeal, the
D) Once substantial action occurs a misdeal cannot be declared; the hand must proceed (See Rule 36).
36. Substantial Action
Substantial Action is either A) any 2 actions in turn, at least one of which puts chips in the pot (i.e. any 2 actions except 2 checks or 2 folds) or B) any combination of 3 actions in turn (check, bet, raise, call, fold). Posted blinds do not count towards SA. See Rules
37. Button with Too Few Cards
A player on the button dealt too few cards should announce it immediately. Missing button cards may be replaced even after substantial action if permitted for the game type. However, if the button acts on a hand with too few cards (by check or bet), the hand is dead.
38. Burns After Substantial Action
The burn card is to protect the stub, not “preserve card order”. If SA occurs a hand is killed due to the wrong number of cards. The stub is treated as a normal stub and one and only one card is burned off the stub for each subsequent street. See Illustration Addendum.
If the flop has 4 rather than 3 cards, exposed or not, the floor will be called and the dealer turns the exposed cards face down. The dealer then scrambles the 4 cards face down, the floor randomly selects one as the next burn card and the other 3 are the flop (see Recommended Procedure 5).
PLAY: BETS & RAISES
40. Способы ставок: устные ставки и ставки фишками
A) Bets are by verbal declaration and/or pushing out chips. If a player does both, whichever is first defines the bet. If simultaneous, a clear and reasonable verbal declaration takes precedence, otherwise the chips play. In unclear situations or where verbal and chips are contradictory, the TD will determine the bet based on the circumstances and Rule 1. See Illustration Addendum. See also Rule 57.
B) Verbal declarations may be general (“call”, “raise”), a specific amount only (“one thousand”) or both (“raise, one thousand”).
C) For all betting rules, declaring a specific amount only is the same as silently pushing out an equal amount. Ex: Declaring “two hundred” is the same as silently pushing out 200 in chips.
41. Acting in Turn
A) Players must act in turn verbally and/or by pushing out chips. Action in turn is binding and commits chips to the pot that stay in the pot.
B) Players must wait for clear bet amounts before acting. Ex: NLHE, A says “raise” (but no amount), and B quickly folds. B should wait to act until A’s raise amount is clear.
42. Binding Declarations / Undercalls in Turn
A) General verbal declarations in turn (such as “call” or “raise”) commit a player to the full current action. See Illustration Addendum
B) A player undercalls by declaring or pushing out less than the call amount without first declaring “call”. An undercall is a mandatory full call if made in turn facing 1) any bet
C) If two or more undercalls occur in sequence, play backs up to the first undercaller who must correct his or her bet per Rule
43. Incorrect Bets, Underbets & Underraises
A) In limit and
B) In pot limit, if a player underbets the pot based on an inaccurate count, if the pot count is too high (an illegal bet), it will be corrected for all players anywhere on the current street; if too low, corrected until substantial action occurs after the bet. See Illustration Addendum.
44. Action Out of Turn (OOT)
A) Any action out of turn (check, call, or raise) will be backed up to the correct player in order. The OOT action is subject to penalty and is binding if action to the OOT player does not change. A check, call or fold by the correct player does not change action. If action changes, the OOT action is not binding; any bet or raise is returned to the OOT player who has all options: call, raise, or fold. An OOT fold is binding.
B) Players skipped by OOT action must defend their right to act. If a skipped player had reasonable time and does not speak up before substantial action, after which the game has to continue (Rule 36), the OOT action is binding. The TD will rule on how to treat the skipped hand given the circumstances, including ruling the hand dead or limiting the player to
45. Methods of Calling
Standard and acceptable forms of calling include: A) saying “call”; B) pushing out chips equal to a call; C) silently pushing out an overchip; or D) silently pushing out multiple chips, provided that the removal of one chip would leave an amount that is insufficient to call the previous bet under the
Silently betting chip(s) relatively tiny to the bet (ex: blinds
46. Methods of Raising
47. Raise Amounts
A) A raise must be at least equal to the prior raise of the current betting round. If a player raises 50% or more of the prior raise but less than a minimum raise, he or she must make a full minimum raise. If less than 50% it is a call unless “raise” is first declared or the player is
B) Without other clarifying information, declaring raise and an amount is the total bet. Ex: A opens for 2000, B declares “Raise, eight thousand." The total bet is 8000.
49. Oversized Chip Betting
If facing a bet or blind, pushing out a single oversized chip (including your last chip) is a call if raise isn’t first declared. To raise with an overchip you must declare raise before the chip hits the table surface. If raise is declared but no amount is stated, the raise is the maximum allowable for the chip. Pushing out an overchip silently (without declaring an amount) is taken to be a bet of the maximum for the chip
of the given denomination.
50. Multiple Chip Betting
A) If facing a bet, unless raise or
B) If every chip is not needed to make the call; i.e. removal of just one of the smallest chips leaves the call amount or more: 1) if the player has chips remaining, the bet is governed by the 50% standard in Rule 47; 2) if the player’s last chips are bet he or she is
51.Prior Bet Chips Not Pulled In
A) If a player bets silently when facing a raise and has chips in front not yet pulled in from a prior bet, several factors affect whether this bet is a call or
B) Player A is betting, Player B is raising. If player A is pulling back a prior bet chip this binds him/her to call or raise; he or she may not put the chip(s) back out and fold.
52. Number of Allowable Raises
There is no cap on the number of raises in
53. Accepted Action
Poker is a game of alert, continuous observation. It is the caller’s responsibility to determine the correct amount of an opponent’s bet before calling, regardless of what is stated by the dealer or other players. If a caller requests a count but receives incorrect information from a dealer or player, then pushes out that amount, the caller has accepted the full correct action & is subject to the correct wager or
54. Pot Size &
A) Players are entitled to a pot count in
C) Declaring “I bet the pot” is not a valid bet in
55. Invalid Bet Declarations
If a player faces no bet and: A) declares “call”, it is a check; B) declares “raise”, the player must make at least a minimum raise. A player declaring “check” when facing a bet may call or fold, but cannot raise.
56. String Bets and Raises
Dealers will call string bets and raises. Dealers are responsible for determining the bets and raises made as they happen.
57. Non-Standard & Unclear Betting
Players use unofficial betting terms and gestures at their own risk. These may be interpreted to mean other than what the player intended. Also, if a declared bet can legally have multiple meanings, it will be ruled the highest reasonable amount that is less than or equal to the pot size. Ex: NLHE 200–400, the pot totals less than 5000, player declares “I bet five." With no other clarifying information, the bet is 500; if the pot totals 5000 or more, the bet is 5000. See Rules 2, 3, 40 & 46.
Any time before the end of the final betting round, folding in turn if there’s no bet to you (ex: facing a check or first to act
59. Conditional & Premature Declarations
A) Conditional statements of future action are
B) If Player A declares “bet” or “raise” and B calls before A’s exact bet amount is known, the TD will rule the bet as best fits the situation including possibly obliging B to call any amount.
60. Count of Opponent’s Chip Stack
Players are entitled to a reasonable estimation of opponents’ chip stacks (Rule 25). A player may request a more precise count only if facing an
Betting should not be used to obtain change. Pushing out more than the intended bet can confuse everyone at the table. All chips pushed out silently are at risk of being counted in the bet.
Ex: the opening bet is 325 to player A who silently puts out 525 (one 500 and one 25), expecting 200 change. This is a raise to 650 under the multiple chip rule (Rule 50).
If A bets
63. Chips Out of View and in Transit
Players may not hold or transport chips in a way that takes them out of view. A player who does so will forfeit the chips and may be disqualified. The forfeited chips will be taken out of play. The TDA recommends the house provide racks to transport chips when needed.
64. Lost and Found Chips
Lost and found chips will be taken out of play and returned to tournament inventory.
65. Accidentally Killed / Fouled / Exposed Hands
A: Players must protect their hands at all times, including at showdown while waiting for hands to be read. If the dealer kills a hand by mistake or if in TDs judgement a hand is fouled and cannot be identified to 100% certainty, the player has no redress and is not entitled to a refund of called bets. If the player initiated a bet or raise and hasn’t been called, the uncalled amount will be returned.
B: If a hand is fouled but can be identified, it remains in play despite any cards exposed.
66. Dead Hands and Mucking in Stud
In stud poker, if a player picks up the upcards while facing action, the hand is dead. Proper mucking in stud is turning down all up cards and pushing them all forward face down.
ETIQUETTE & PENALTIES
67. No Disclosure
Players must protect other players in the tournament at all times. Therefore players, whether in the hand or not, must not:
1. Discuss contents of live or mucked hands,
2. Advise or criticize play at any time,
3. Read a hand that hasn’t been tabled.
68. Exposing Cards and Proper Folding
Exposing cards with action pending may result in a penalty but not a dead hand. Any penalty begins at the end of the hand. When folding, cards should be pushed forward low to the table, not deliberately tossed high or spinned (“helicoptered”). See also Rule 66.
69. Ethical Play
Poker is an individual game. Soft play will result in penalties, which may include chip forfeiture and/or disqualification. Chip dumping and other forms of collusion will result in disqualification.
70. Etiquette Violations
Etiquette violations are subject to enforcement actions in Rule 71. Examples include but are not limited to: persistent delay of the game, unnecessarily touching another player’s person, cards or chips, repeatedly acting out of turn, betting out of reach of the dealer, abusive conduct, and excessive chatter.
71. Warnings, Penalties, & Disqualification
A) Enforcement options include verbal warnings, one or more “missed hand” or “missed round” penalties, and disqualification. For missed rounds, the offender will miss one hand for every player (including him or her) at the table when the penalty is given multiplied by the number of penalty rounds. Repeat infractions are subject to escalating penalties. Players away from the table or on penalty may be anted or blinded out of a tournament.
B) A penalty may be invoked for etiquette violations (Rule 70), card exposure with action pending, throwing cards, violating one-player-
C) Players on penalty must be away from the table. Cards are dealt to their seats, their blinds and antes are posted, their hands are killed after the initial deal, and if dealt the stud
D) Chips of a disqualified player shall be removed from play.
Recommended Procedures are policy suggestions to reduce errors and improve event management. They also may apply to situations with too many variations to address in one universal rule. The fairest ruling in these cases may require use of multiple rules, evaluation of all circumstances, and reliance on Rule 1 as a primary guide.
Routinely bringing in chips as betting and raising proceeds around the table is poor dealing practice. This can influence action, create confusion & increase errors. Dealers should not touch a player’s bet unless a count is needed. Only the player currently facing action may ask the dealer to
The table surface is vital for chip stack management, dealing, and betting. The table and nearby spaces (legroom & walkways) must not be cluttered by
When cards remain to be dealt on a hand and the stub is accidentally dropped and appears to be disordered:
- first try to reconstruct the stub in its original order if possible;
- If not possible, create a new stub using only the stub cards (not the muck & prior burns). These should be chemmy shuffled, cut, & then play proceeds;
- If when dropped the stub is mixed in with the muck and/or burns, then the mixed cards are chemmy shuffled together, cut and then play proceeds.
Board and burn cards are sometimes dealt prematurely, before action on the preceding round is finished. The general procedures for these situations are:
A) Premature flop,
- Leave the flop burn card as the burn.
- Complete the betting action (correcting the mistake).
- Return the premature board cards to the deck stub and reshuffle the entire stub.
Re-dealthe flop (without another burn) from the newly shuffled stub.
- Continue the game
B) If the fourth (turn) card is opened prematurely, the dealer:
- Burns another card.
- Places the prematurely opened card to one side (leaving it face up).
- Completes the betting round (thus correcting the mistake).
- Burns a third card and opens the next (river) card, using it as the new fourth (turn) card.
- Opens the next round of betting and, upon its conclusion, takes the prematurely opened (turn) card that is face up on the table, shuffles it into the remaining deck and then opens the fifth (final) card, without a “burned” card (i.e. three cards remain).
C) If the fifth (river) card is opened prematurely (together with the “burned” card), the dealer:
- Leaves the burned card where it is.
- Completes the betting round (thus correcting the mistake).
- Shuffles the prematurely opened fifth (river) card into the remaining deck.
- Opens the fifth (final) card without a “burned” card.
- Opens the final round of betting.
D) If a card is opened prematurely in stud, the dealer:
- Deals the cards that would have been dealt to the players participating in the round face down and then places them to one side with the prematurely opened card (without cutting).
- Completes the betting round (thus correcting the mistake).
- “Burns” the card and deals one card to all remaining players (the next “street” is thus dealt in place of the cards dealt from the previously opened “street” cards).
- Continues to deal the next “street” cards in the usual manner.
- Before opening the final street card, all the cards that had been placed to one side are shuffled back into the remaining deck.
- Opens the final “street” card, without the “burned” card.
- Opens the next round of betting.
Moving players for breaking and balancing should be expeditious so as not to unduly miss blinds or otherwise delay the game. If possible, players should have racks for chip transport and sufficient
It’s recommended that dealers hold up the push 90 seconds prior to a scheduled break or a level change. This avoids having time expire in crucial stages of the game.
A) Payoff eligibility starts at the announcement: “finish the current hand you’re on then hold up, we are going hand for hand”. If enough players bust on the current hand to break into the money, the busting players will be eligible for a share of the place(s) paid on the current hand. Example: NLHE tournament paying 50 players. 52 players remain when the announcement is made and during the current hand 3 players bust. All 3 players will share in the 50th place payout.
B) During H4H play, each hand will run the same
C) So that players can most clearly know the timing of level changes, whenever possible the clock should be reduced by
D) Blinds continue to increase as time elapses off the clock at the rate of 2 minutes per hand and new levels are reached.
E) Players are encouraged but not required to remain seated during H4H play.
F) In the event of an
A) If the first river card is dealt
B) Cards of a player not at his or her seat (See Rule 30) for the deal will be killed; the 4th street card will not be dealt to an absent player.
C) If there are two or more matching high hands showing in Stud (or
D) If the player dealt the low card by suit is
ILLUSTRATION ADDENDUM TO RULES AND PROCEDURES
Rule 9: Breaking Tables,
An example of one such process: 1) show players at the breaking table the new seat cards then scramble the cards face down and form a stack; 2) the dealer then deals one playing card face up to each player, starting from seat 1. The seat cards are then dealt out (from left to right) with the first seat card going to the player with the highest playing card by suit showing.
Rule 16: Face Up for
“All hands will be tabled without delay once a player is
Example 1. NLHE. Two players remain. On the turn, Player A (the shorter stack) pushes
Example 2. NLHE. Three players remain.
On the flop B and C check; betting is still possible so don’t turn the cards up yet.
On the turn B pushes
Example 3. NLHE. Three players remain.
On the flop B and C check; betting is still possible so don’t turn the cards up yet.
On the turn B bets 1000 and C calls. Since both B and C still have chips and the river remains to be dealt, betting is still possible so don’t turn the cards up yet.
On the river both B and C check. Turn all hands up now (A, B, and C) because betting is over and the hand is moving to showdown. Award the 2000 side pot between B and C first, then award the main pot. Notice: do not keep A’s cards face down until the side pot between B and C is awarded.
Rule 18: Asking to See a Hand
Example 1: NLHE. 3 players remain in the hand. There is no betting on the river and no player is
Example 2: NLHE. 4 players remain in the hand. On the river A bets 1000, B calls, C raises to 5000, and D, A and B all call. No player is
Rule 20: Awarding Odd Chip(s)
When hands have identical value (ex: a wheel in Omaha/8) the pot will be split as evenly as possible.
Example 1: Omaha High/Low split. Two players win both high and low with 2-3-
Right way to split: as evenly as possible. 33 to A and 33 to B.
Wrong way to split: Divide entire pot 33 high, 33 low. Then give A the odd chip from the high pot for the high card by suit (6s), and give A the odd chip from the low pot for high card by suit (6s). A ends up with 34 chips while B gets 32.
Right way to split: as evenly as possible. 33 to A with high card by suit, and 33 to B.
Wrong way to split: See Example 1
Rule 38: Burns After Substantial Action
“In unclear situations or where verbal and chips are contradictory, the TD will determine the bet based on the circumstances and Rule 1. See Illustration Addendum and Rule 57.”
Example 1: THNL,
Rule 42: Binding Declarations / Undercalls in Turn
Example 1: NLHE, blinds 1000–2000.
Example 2: NLHE, blinds 1000–2000.
Example 3: NLHE, blinds 1000–2000.
Example 1: PLO, 500–1000 blinds.
Example 2: Same as example 1 above, Player B folds then the dealer realizes A’s pot bet should have been 10,500. Substantial action has not occurred, so A must increase his or her bet to 10,500 total.
Example 3: PLO, 500–1000 blinds.
Example 1: NLHE 50–100. Post flop Seat 3 opens for 300, Seat 4 folds, action is on Seat 5 when Seat 6 declares “raise to eight hundred”.
Step 1: Action backs up to the correct player in order (Seat 5) who is facing a bet of 300.
Step 2: If Seat 5 calls or folds then the action (a 300 bet) has not changed and Seat 6’s OOT raise is binding (raise to 800). However, if Seat 5 raises, (say, to 600 total), then the action to Seat 6 has changed from a 300 bet to a 600 bet. If action changes, the 800 chips may be returned to Seat 6 who has all options open: call 600,
Example 2: NLHE E 50–100. Post flop Seat 3 checks, Seat 4 checks, action is on Seat 5 when Seat 6 declares “check”.
Step 1: Action backs up to the correct player in order (Seat 5) who is not facing a bet.
Step 2: If Seat 5 checks then the action (a check) has not changed and Seat 6’s OOT check is binding. However, if Seat 5 bets, (say, 300), then the action to Seat 6 has changed from a check to a 300 bet. If action changes, then Seat 6 has all options open: call 300, raise to at least 600, or fold.
A player skipped by OOT action must defend his right to act. If there is reasonable time and the skipped player has not spoken up by the time substantial action (see Rule 36) OOT occurs to his left, the OOT action is binding. The floor will be called to render a decision on how to treat the skipped hand.
Example 1: NLHE, blinds 100–200. UTG (Seat 3) makes it 600. Seat 4 is skipped when Seat 5 calls 600 OOT. Seat 6 thinks for a moment then folds. There are now two players acting with chips involved to the left of Seat 4. Two players with chips qualifies as substantial action (Rule 35). Also, Seat 4 has had reasonable time to speak up and bring it to the dealer’s attention that he has been skipped. The OOT call by Seat 5 is now binding due to substantial action OOT, and the OOT fold by Seat 6 is binding (Rule 58). The floor is called to make a decision on the fate of Seat 4’s hand.
Example 2: NLHE, blinds 100–200. Four players remain to see the turn. After the dealer tables the turn card, the UTG (Seat 3) opens betting for 600. Seat 4 is skipped when Seat 5 checks and Seat 6 calls 600 OOT. The floor is called to make a decision on the fate of Seat 4’s hand.
Rule 47: Raise Amounts. “The largest prior bet or raise of the current betting round”
This line refers to the last step of raising the previous bet in the current round of betting. The current round is any of the betting rounds: the
Example 1: NLHE, Blinds 100–200.
Example 2: NLHE, Blinds 50–100.
Example 3: NLHE, Blinds 100–200. A goes all in for a total of 300. B pushes out two 500 chips making the total 1000 (a 700 raise). It is 1000 to C to call. If C wants to raise, it must be “at least the largest bet or raise of the current round”, which is B’s raise of 700. So, C’s minimum raise would be 700 for a total of 1700. Note his minimum raise is not 1000, B’s total bet.
Example 1. Series of short
NLHE, Blinds 50–100.
B goes all in for a total of 125. C calls the 125,
D goes all in for 200 total.
Action returns to A who is facing a total raise of 100. Since 100 is a full raise, the betting is
Example 2. Short
NLHE, Blinds 2000–4000.
Rule 50: Multiple Chip Betting.
“A: If facing a bet a
Example 1: There is not one chip that can be removed and still leave the call amount.
Example 2: Same as
Example 3: Same as 2 above except the UTG+1 puts out one 1000 and three 100s silently. Two of the 100s can be removed and still leave the 1100 call amount therefore this is subject to Rule 41. Since the player did not put out at least 50% of a minimum raise, this bet is ruled a call and 200 is returned to the player.
Situation 1: If prior chips are not disturbed and do not cover the call amount. Ex: NLHE 25–50, the BB posts two 25’s, button raises to 600 total (550 more to BB).
1: An overchip is a call (drop a 1k chip onto the two 25’s).
2: Adding multiple new chips is a call if all new chips are needed to call a) drop two 500’s onto the two 25’s or b) drop a 100 and 500 chip onto the two 25’s
3: Adding multiple new chips is a Rule 50 multiple chip bet if one of the smallest new chips is not needed to make the call (drop a 1k and 500 chip onto the two 25’s is a total bet of 1550). Per Rule 50, a silent
Situation 2: If prior chips are disturbed. Ex: NLHE 25–50, the BB posts two 25’s.
1) Removing all prior chips & adding an overchip is a call (pull back the two 25’s, add 1k chip).
2) Removing all prior chips and adding new multiple chips is a Rule 50 bet (pull back two 25’s, add two or more new chips).
3) Partial removal of prior chips (pull back one 25, leave the other 25 out, add any new chip(s), is a Rule 50 bet.
Situation 3: If prior chip(s) cover the call amount, adding any new chip(s) is a Rule 50 multiple chip bet. Ex: NLHE 50–100, BB posts one 1k chip.
Situation 4: Regardless of the above, the gesture of combining and pushing or tossing all chips forward may be interpreted as intent to bet all chips.